Website powered by

Level Design for Slink & Snatch - Tales of Thievery (Prototype / Pre-Alpha)

I worked as Level Designer in the prototype of Slink & Snatch, a VR stealth game in development by Venturion.
As part of a team of Level Designers, we've created an entire city in a medieval fantasy world, using different packages of 3D environment assets as building blocks. The open-world level is divided in different exterior areas and building interiors, all designed for immersive stealth and exploration gameplay.

Slink & Snatch - Tales of Thievery (Pre-Alpha) Trailer